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Making Learning Engaging & Effective with Technology

Prakash Rengarajan, Co-Founder & CEO, HelloClass
Wednesday, February 22, 2017
Prakash Rengarajan, Co-Founder & CEO, HelloClass
An IIM-Bangalore and NIT-Rourkela alumni, Prakash has hands-on experience of working with multinational corporates such as Microsoft and Infosys. His stint with the education sector began when he joined TutorVista, a U.S. based e-Learning company. Apart from HelloClass, he is also the Co-Founder of Tikki-Tikki, a restaurant company in Bangalore.

Technology is improving every aspect of our life. It has changed the way we communicate, work, and learn. The rise of the internet and smart phones has transformed the education system, and hand-held devices have now become an integral part of learning, whether in a classroom environment or online. Technology is being used to disseminate learning right from the pre-primary stage to higher education as it is effective, engaging, and personalized. Edutech startups are determined to reshaping the education space in the country. They are evolving new e-learning models that are taking education beyond structured boundaries. With their emphasis on complete online training and live classes, these firms are taking education to the next level by converting it into a 24x7 personalized learning environment.

Gamification & Virtual Reality

Gamification is the latest rage among most startups in the edutech ecosystem that allows instructors the opportunity to bring out their creative side. Technology has converted the classrooms and online sessions into interactive platforms where students are taken into a more immersive and compelling learning atmosphere. The use of gamification, virtual reality, and augmented reality converts boring, exhaustive subjects into interesting and appealing ones, thus enhancing learning and performance. Mobile gaming not only drives engagement among users but also encourages students towards a social learning mechanism. From subscription-based models that cater to higher learning to skill enhancing activities for children at the primary learning level, edutech firms have got it all. The concept of virtual reality allows students to be part of connected classrooms, which are not confined in location and allow students to learn at their own pace. Innovative apps present lectures in the form of short videos and study material that can be referred to and bookmarked for convenient access.

Personalization, Differentiation, & Individualization


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