CES 2014: Intel Unveils Products And Initiatives For Accelerating Innovation


Intel expects that gestures, voice and touch will encourage children to become more active participants in games rooted in learning. To underscore the potential in edutainment, Eden announced a collaboration with Scholastic, the global children’s publishing education and media company, to design interactive experiences for two of its most iconic global franchises, Clifford the Big Red Dog and I SPY. Showcased on stage with multi-user functionality, where, in a Clifford game, children ages 3 and up can engage using arm and hand motions, talking and touch to advance the experience while learning core literacy skills along the way.

Eden highlighted other companies Intel is working with to enhance the edutainment and gaming experience. Lincoln Wallen, chief technology officer at DreamWorks Animation said, “We are excited to see that the Intel RealSense 3D camera technology will be integrated into mainstream devices. Enabling 3D vision in these devices can bring consumers new experiences with our characters and our content. We are looking forward to collaborating with Intel on this new innovation.”

Additionally, 3D Systems (3DS) CEO Avi Reichental, joined Eden on stage to detail the collaboration between the two companies to bring 3D scanning and printing to the mainstream user. As early as the second half of 2014, 3DS will make available its consumer Sense* scanning, editing and 3D printing software applications on Intel-powered devices equipped with the new Intel RealSense 3D camera. As a result, the student, the hobbyist and the consumer will be able to easily and affordably create compelling 3D items. Additionally, 3DS plans to make its 3D scanning technology available to developers as part of the Intel RealSense software development kit.

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