Agenda
8.45 AM to 9.30 AM:
Registration, Conversations & Connections

Main Track:
9.30 AM to 10.00 AM: Keynote:
'India emerges in the Gaming World'


Speaker
Biren Ghose, Country Head, Technicolor India



10.00 AM to 10.30 AM: Player retention, Gameplay and Expansion in video games
When a new player arrives in your game a good first impression is crucial. Next comes the hard work of building a lasting relationship where they may eventually stick around for months or even years. Small improvements in this process can have huge effects on the success of your game.
Speaker
Bruce Brodie, Director Games, SourceBits


TRACKS:
10.30 AM to 11.00 AM: Rapid Prototyping with Unreal Development Kit (UDK)
UDK (Unreal Engine 3) is one of the leading professional game development frameworks. UDK offers everyone the same power and flexibility of Unreal Engine 3 that made games Like Gears of War and Magnacarta 2 possible, but at a fraction of the cost. In this session Chaitanya will share his team’s experiences with using UDK to rapidly prototype a game idea.
Takeaway: An understanding of how to harness the power of UDK and a way to make impressive looking games/demos.
Speaker
Chaitanya Munjuluri, Game Architect, Sierra Atlantic

11.00 AM to 11.30 AM: Morning break
A chance to meet up with your friends and have a cup of coffee on the house!

11.30 AM to 12.10 PM:
Building Better Online Games
The games that people play for years -- and remember forever -- now have one thing in common: an innovative online experience. Want to inspire fanatic loyalty among your players and rack up real revenue along the way? Whether you are running a start-up indie studio or a AAA publisher, it has time to lay big bets on real online: excite players with dynamic data, turn players into collaborators, and collect cash via flexible businesses built entirely in-game. In this session, experts from the online frontier will share their strategies for building the next iconic online game. And well provide real-world use-cases on making it all work: harnessing the explosively engaging power of user-generated content; implementing flexible in-game commerce solutions to un-cap the money pipe; and sharing your game data in ways that encourage users to celebrate and collaborate.
Speaker
Jasmeet Singh, Industry Representative


12.10 PM to 12.30 PM:
Sponsor Session
Speaker
Ashish Kumar, Product Manager, Alienware - Dell

12.30 PM to 1.00 PM:
Game Mechanics for Virality
The session will take you through the latest in Game Architecture. We will look at how you can use Game Mechanics to ensure the user spends more time on the game and how he returns more often. While most games are built in a silo, we will see how a game can be architected to include your friends and their successes. We will also look at real world example where Game Mechanics have been utilised to propagate an agenda, hence making the game go viral. Besides the basics on Game Architecture, you'll earn how to build and sustain a Game for virality.
Speaker
Preetham Venkky, Business Head, KRDS India


1.00 PM to 2.00 PM: Lunch
Break for lunch on the house and a chance to catch up with each other!

2.00 PM to 2.30 PM:
Balancing Fun and Frustration in Puzzle Design
The speaker will discuss the design principles using concrete examples from various games, focusing on considerations in the areas of accessibility, difficulty, learning by dying, and fun. This session will provide a take on how how to balance user enjoyment and frustration as players progress through their game.
Speaker
Laxmi Desai Khanolkar, Director-Game Development, Apar Games

2.30 PM to 3.00 PM:
Social Games, Designed for India
Speaker
Robin Alter, CEO, Kreeda Games India

3.00 PM to 3.30 PM:
Art Direction for XBox Title
Talk from the speaker will cover the process in creating pre-production art for XBox games with an emphasis on real world projects.
Speaker
Arjun Gupte, Art Director

3.30 PM to 4.00 PM: Afternoon Break

Some time out for you to grab another coffee and a well earned rest.

4.00 PM to 4.30 PM:
3D Graphics
The next generation of Flash and Silverlight will finally bring robust, cross-platform, hardware accelerated 3D graphics to the web. This talk compares the major new and competing browser-based 3D engines to help you understand if there is likely to be a Flash 3D or Silverlight 3D opportunity in your near future. Speaker
Saagar Dhoke, Founder and CEO, Fun Element

4.30 PM to 5.00 PM:
Fun & the Art of Game Testing
will cover brilliant insights into Game Test Methodologies, an overlay of the test processes, challenges that testers overcome while testing games, the future of game testing and the opportunities for game testers globally and in India; the transformation of a gamer to a game tester and much much more.
Speaker
Kasturi Rangan, Site Head & Senior Manager - Operations, e4e Interactive Entertainment Services

11.30 AM to 12.10 PM:
Art Direction for XBox Title
Talk from the speaker will cover the process in creating pre-production art for XBox games with an emphasis on real world projects.
Speaker
Arjun Gupte, Art Director



12.10 PM to 1.00 PM:
From First Date To Marriage: Strategies For Acquiring And Retaining Players
When a new player arrives in your game a good first impression is crucial. Next comes the hard work of building a lasting relationship where they may eventually stick around for months or even years. Small improvements in this process can have huge effects on the success of your game.
Speaker
Bruce Brodie, Director Games, SourceBits


1.00 PM to 2.00 PM: Lunch
Break for lunch on the house and a chance to catch up with each other!

2.00 PM to 2.45 PM:
Social Games, Designed for India
Speaker
Robin Alter, CEO, Kreeda Games India


2.45 PM to 3.30 PM:
Balancing Fun and Frustration in Puzzle Design
The speaker will discuss the design principles using concrete examples from various games, focusing on considerations in the areas of accessibility, difficulty, learning by dying, and fun. This session will provide a take on how how to balance user enjoyment and frustration as players progress through their game.
Speaker
Laxmi Desai-Khanolkar, Director-Game Development, Apar Games


3.30 PM to 4.00 PM: Afternoon Break
Some time out for you to grab another coffee and a well earned rest.

4.00 PM to 4.40 PM:
Kinecting With A New Audience
Kinect is the next evolution of the Xbox 360 platform and truly feels like the launch of an exciting and entirely new technology. But what is it like to help build such a platform? How is this different from building a title for it, and is this different for 1st party and 3rd party developers?

4.40 PM to 5.10 PM:
PS Home Dev Day: Lessons Learned In Playstationhome Game Design
This session will take a look at the current gaming experience in PlayStationHome and provide insights as to what more can be done now and in the future. We will take a look at the extensive possibilities available to developers to create great games on the Home platform, a detailed post-mortem of a successful Home Space and investigate areas of Game Design that are as yet untapped.


5.10 PM to 5.40 PM:
PANEL
Speaker
  • Sangam Gupta, Founder and CEO, Trine Entertainment
  • Preethi Sonkar, 3D modeler, Texturing Artist, Lakshya Digital
  • 10.30 AM to 11.10 AM:
    iPad Games: Touching the World on the Other Side of the Glass
    Speaker
    SriSatish Mavuri, Lead Game Developer, Emantras


    11.10 AM to 11.40 AM: Morning break

    A chance to meet up with your friends and have a cup of coffee.

    11.40 AM to 12.10 PM:
    Mobile game distribution and publishing trends
    Speaker
    Vijayprakash Rangappa, Founder & CEO, Mobi2Fun


    12.10 PM to 1.00 PM:
    Mobile Games for Monetization
    Mobile games continue to explode on iPhone, Android, and other mobile platforms. However, effectively monetizing on mobile games can be a challenge for those unfamiliar with the space. This session will speak to the different monetization models in mobile gaming and the importance of implementing proper game mechanics to drive maximum revenue and viral marketing effectiveness. Tools available to implement topics discussed will also be covered.
    Speaker
    Alok Pareek, Director-Mobile Operations, Digital Chocolate

    1.00 PM to 2.00 PM: Lunch
    Break for lunch on the house and a chance to catch up with each other!

    2.00 PM to 2.45 PM:
    Building Strategy Games for Mobile Devices
    Speaker
    Vimal Divecha, Project Manager, SPAN Infotech

    2.45 PM to 3.30 PM:
    Smartphone era: Gaming going social
    Speaker
    Bhavya Siddappa, Technology Evangelist, Teleca


    3.30 PM to 4.00 PM: Afternoon Break

    Some time out for you to grab another coffee and a well earned rest.

    4.00 PM to 4.40 PM:
    Mobile Gaming in India : A Startup Perspective
    The speaker will take the audience through Business side of Mobile Games in India and the current state of the Industry. Also the talk would concentrate on how to look ahead with 3G coming into picture from the point of view of a startup or a small game studio.This talk seeks to galvanize the mobile gaming community by showing them a growing demand in the space that is yet to be met.
    Speaker
    Himanshu Pant, Co-founder, Mactabilis Arts


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