MARCH 20234Gaming is perhaps as old as mankind and has been globally practiced legally as well as illegally. The trendy and upgraded technology has opened new dimensions of gaming and has created a global market for activities on which people can legally place a wager in their respective jurisdiction. Thus, Gaming Industry has transformed to a pool of opportunities for direct monetization, user engagement, and brand promotions.Simply put, there is a radical change in the attitude of society, as skill-based gaming allows people to do what they love and potentially make money doing it, without the element of gambling or chance. Not only this infact laws have supported wagering on activities that are based on skill and prohibited betting on games of chance.Year-over-year, across the social competition realm, a range of popular casual, social casino and sports games have been transformed into leading skill-based games. Mobile devices have brought a myriad of new skill-based games, ranging from casual games like Bejeweled 2, Luxor and Cubis to esports games like Call of Duty and Modern Warfare. Eventually, telecommunication technology and global bank transfers have linked gaming hosts into networks and further has led to a surge in the number of online gaming sites. From geolocation and fairness technology to skill-testing and anti-fraud measures, companies providing skill-based games. And simultaneously to assess the degree of skill involved in a game to determine if the game violates the gambling statutes, there are three types of testing's namely, the Dominant Factor Test, the Material Element Test and the Any Chance Test. The following tests help to ensure the game operators to monitor that the players of similar skill levels are matched accordingly to balance the playing field.Online store policies are also impacting the landscape's transition. Google Play Store policies recently changed for 15 additional countries, to permit gambling and betting across Android apps that use real money. Further, Google, Apple Store and Samsung are also currently open to real-money, skill-based gaming apps with guidelines and necessary licensing and permission requirements.As a result, with no signs of the mobile gaming market slowing, the skill-based gaming market has poised for unprecedented growth. We StartupCity team, presents you another detailed edition on `Skill Based Gaming Startups'. Do grasp our knowledge and contribution from the edition and educate us about how well our content helped you.Editorial TeamSkill Based Gaming Industry ­ A Gamut of Opportunities cum ChallengesEDITOR'S NOTEsiliconindia Vol 8 · Issue 01 · MARCH-2023 Publisher Alok Chaturvedi Asst. Managing Editor Heena Kousar Associate Editor Indranil Chakraborty Editorial Team Akanshah Shiwani Pradhan Samatha S. P. Sales & Marketing Arvind Chakaravathy Editorial Queries editor@siliconindia.com To subscribe Visit: www.siliconindia.com/subscribe/ Magazine Price is Rs. 150 per issuePrinted and Published By Alok Chaturvedi on behalf of Silicon media Technologies Pvt Ltd and Printed at Precision Fototype Services at Sri Sabari Shopping Complex, 24 Residency Road Bangalore-560025 and Published At No. 124, 2nd Floor, Surya Chambers, Old Airport Road, Murugeshpalya, Bangalore-560017. Editor Alok ChaturvediCopyright © 2023 Silicon Media Technologies Pvt Ltd, All rights reserved. Reproduction in whole or part of any text, photography or illustrations without written permission from the publisher is prohibited. The publisher assumes no responsibility for unsolicited manuscripts, photographs or illustrations. Views and opinions expressed in this publication are not necessarily those of the magazine and accordingly, no liability is assumed by the publisher.sales@siliconindia.comCirculation Manager Magendran PerumalGM Sales & Marketing Shashi RanjanManager - Design Prabhudutta A.R.N RayArt Manager Suanya ChakrabortyDesigners Souvik AcharyaMohammed Rafik
< Page 3 | Page 5 >