MAY 20219While VR helps experience exciting things via a virtual environment, allowing the user to be in the experience; Augmented reality incorporates digital information in a visual and video format in real-time. Applications of Virtual Reality (VR) and Augmented Reality (AR) have already become the part of learning circuit, with more and more businesses going for it. With the many benefits that AR and VR learning tools have to offer, this trend is likely to see a great uptick in 2021. One of the biggest advantages of AR and VR is their benefits over traditional methods. According to an online research, it was reported VR/AR learners had a recall rate of 80% even after one year of training, which was much lesser compared to the traditional methods. The recall rate stood only 20% after just a week of training. Moreover, the cost savings through reduced logistics for arranging on ground training, make AR and VR a natural choice in many scenarios. This is the prime factor why enterprises are now migrating actively to AR VR techniques for improved learning. Whether it is to get employees on board or train them in a new skill, these advanced ways help generate the right engagement, and reduce the time and effort involved. For instance, VR gamification is a new form of learning that helps employees gain real time access to new skills and insights. It helps empower the learners and identify new opportunities and solve complex issues. For example, benefits of VR in corporate training include taking on physical tasks which may be hazardous or risky in nature and therefore can help employees prepare better when they get to it. Augmented Reality, on the other hand comes in handy for real time performance support and assistance, to accomplish a complex task.It is touted that VR-based enterprise learning is expected to stand at $6 billion by 2022. These virtual training methods help create an immersive learning program which will be add on for employee retention and experience. However, for the industry to unlock the next wave of opportunities, it is important for hardware companies to invest into building VR platforms with distinct, cognitive experiences and pose a strong case for adoption. As we further learn and move back into our normal lives, the role of technology interventions will continue to evolve. Whether it is EdTech or corporate learning programs, AR and VR have already had success in making learning effective and efficient. The potential for these technologies is massive, for not just in learning but solving business problems in the future. Their growing applications and usage brought costs right down and today makes them affordable for corporate training programmes. New age tech capabilities have already transformed operations and we will now witness how these new age technologies completely rejig learning. IT IS TOUTED THAT VR-BASED ENTERPRISE LEARNING IS EXPECTED TO STAND AT $6 BILLION BY 2022
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