Gamification of innovation processes to speed up by 2015

By siliconindia   |   Thursday, 14 April 2011, 15:00 IST   |    1 Comments
Printer Print Email Email
Mumbai: By 2015, more than 50 percent of organizations that manage innovation processes will gamify those processes, says a new Gartner report. By 2014, a gamified service for consumer goods marketing and customer retention will become as important as Facebook, eBay or Amazon, and more than 70 percent of Global 2000 organizations will have at least one gamified application. "Gamification describes the broad trend of employing game mechanics to non-game environments such as innovation, marketing, training, employee performance, health and social change," said Brian Burke, an analyst at Gartner. "Enterprise architects, CIOs and IT planners must be aware of, and lead, the business trend of gamification, educate their business counterparts and collaborate in the evaluation of opportunities within the organization." The goals of gamification are to achieve higher levels of engagement, change behaviors and stimulate innovation. The opportunities for businesses are great - from having more engaged customers, to crowdsourcing innovation or improving employee performance. Gartner identified four principal means of driving engagement using gamification: 1. Accelerated feedback cycles. Gamification increases the velocity of feedback loops to maintain engagement. 2. Clear goals and rules of play. Gamification provides clear goals and well-defined rules of play to ensure players feel empowered to achieve goals. 3. A compelling narrative. While real-world activities are rarely compelling, gamification builds a narrative that engages players to participate and achieve the goals of the activity. 4. Challenging tasks but achievable. While there is no shortage of challenges in the real world, they tend to be large and long-term. Gamification provides many short-term, achievable goals to maintain engagement. "Where games traditionally model the real world, organizations must now take the opportunity for their real world to emulate games," said Burke. "Enterprise architects must be ready to contribute to gamification strategy formulation and should try at least one gaming exercise as part of their enterprise context planning efforts this year," he added.